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141. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Mag's wrote: TheGunslinger42 wrote: Vas Eldryn wrote: All AFK cloaking + cyno, is.... is a god mode for people who haven't learned to pvp, aiming at industrial pilots trying to support their alliance. allowing this is like saying ...."we...
- by Vas Eldryn - at 2013.09.04 02:51:00
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142. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
All AFK cloaking + cyno, is.... is a god mode for people who haven't learned to pvp, aiming at industrial pilots trying to support their alliance. allowing this is like saying ...."we don't care about the rest of this games mechanics, we just wan...
- by Vas Eldryn - at 2013.09.03 06:08:00
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143. thoughts on making EVE more dynamic - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: 1. Cloaking is the basis for several classes of ships. recons, co (includes bombers), blops....cloak is intergral to their survival. Sig radius won't fix this....the last batch of scanning changed this. they have not made virtu...
- by Vas Eldryn - at 2013.09.02 08:09:00
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144. thoughts on making EVE more dynamic - in Player Features and Ideas Discussion [original thread]
and as i posted there are many things that would have to be revised, and these where just thoughts, obviously there would have to be more systems implemented to stop things like sitting on gates, please read the OP.
- by Vas Eldryn - at 2013.09.02 07:56:00
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145. thoughts on making EVE more dynamic - in Player Features and Ideas Discussion [original thread]
so you would actually prefer the system as it stands... rewarding the static players over the dynamic players? yes some people think outside of the box.... but ultimately yes its easier and more rewarding to afk cloak or system camp... so they are...
- by Vas Eldryn - at 2013.09.02 07:51:00
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146. thoughts on making EVE more dynamic - in Player Features and Ideas Discussion [original thread]
To make the game more Dynamic and combat more strategic and interactive I propose the following: i- remove cloaking from the game and make the detection of ships more reliant on Sig radius, giving ships that are designed for cloaking a Sig radius...
- by Vas Eldryn - at 2013.09.02 03:58:00
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147. How to loose a Marauder to NPCs... and how to avoid it! - in Missions & Complexes [original thread]
you did so many things wrong, but returning after a break thats understable big points for staying cool, I half expected a complete meltdown as you lost your pally
- by Vas Eldryn - at 2013.08.25 01:04:00
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148. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
Local is half the problem in null, completely agree! but system security has to be a consideration as well, otherwise no one but pvpers will go to null, a delay in people showing in system sounds better then a permacamp.... i guess, got to consi...
- by Vas Eldryn - at 2013.02.12 09:12:00
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149. afk cyno cloaking taking the fight out of the game! - in Warfare & Tactics [original thread]
couldn't have said it better, bring the fight... AFK warfare why people are staying out of null
- by Vas Eldryn - at 2013.02.12 08:02:00
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150. For those crying about the drone changes. - in Missions & Complexes [original thread]
Villaseni wrote: I am here to wipe away your tears. Here is a step by step guide of how not to be a whining crybaby and adapt to the changes. Step 1: Fit small remote armor rep to one of your many utility high slots Step 2: Accept mission Step ...
- by Vas Eldryn - at 2013.02.09 05:27:00
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151. New NPC AI, how about no? - in Missions & Complexes [original thread]
Chainsaw Plankton wrote: L0rdF1end wrote: 10 Years living with the previous AI mechanics means that you grew accustomned to the way in which rats work. You grow your skills to fly the ships to complete a certain task. This growth in skills ...
- by Vas Eldryn - at 2013.01.26 09:52:00
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152. Any plans to give missions an overhaul? - in Missions & Complexes [original thread]
Turelus wrote: Yes: https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718 Don't expect it any time soon though. thanks for the link, this is the kind of thing i was looking for! but i really think missions in genera...
- by Vas Eldryn - at 2013.01.25 10:45:00
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153. Any plans to give missions an overhaul? - in Missions & Complexes [original thread]
back on topic again though, lets get away from ISK and CCP conspiring to destroy high sec....
- by Vas Eldryn - at 2013.01.25 06:32:00
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154. Any plans to give missions an overhaul? - in Missions & Complexes [original thread]
objectively, though if they do that... then what... people move to null or quit? seriously, i dont think they would say "play the way i tell you to, or get out of the sandbox!"
- by Vas Eldryn - at 2013.01.25 06:06:00
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155. Any plans to give missions an overhaul? - in Missions & Complexes [original thread]
sabre906 wrote: Vas Eldryn wrote: goldiiee wrote: Yes on topic, I agree, with the work put inot making the AI 'better' I think some amount of effort could have been put into making some new missions. I even heard a interesting idea about ...
- by Vas Eldryn - at 2013.01.25 05:40:00
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156. Any plans to give missions an overhaul? - in Missions & Complexes [original thread]
goldiiee wrote: Yes on topic, I agree, with the work put inot making the AI 'better' I think some amount of effort could have been put into making some new missions. I even heard a interesting idea about a LVL 4.5 (if you will) with a mission s...
- by Vas Eldryn - at 2013.01.25 04:20:00
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157. Any plans to give missions an overhaul? - in Missions & Complexes [original thread]
hmmm... im kinda aware that it all boils down to plex's and the push to get more people into null.... but really should they me making life a misery for the high-sec player, im not sure if this is true? I bounce around between null and high sec...
- by Vas Eldryn - at 2013.01.25 03:06:00
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158. Any plans to give missions an overhaul? - in Missions & Complexes [original thread]
Just curious if there has been anything said or if a revamp to missions has been discussed? I just feel like a many missions and complexes are a little stale, boring or could be made a little better. maybe even distinct AI "personalities" for di...
- by Vas Eldryn - at 2013.01.24 23:59:00
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159. New NPC AI, how about no? - in Missions & Complexes [original thread]
Rocket D'ni wrote: Vas Eldryn wrote: Bedlin wrote: Sam Korak wrote: Ok you guys know what, I'm with you on this. Make the NPC dumb again please :) Welcome to the party, glad to have you. Could you please elaborate on what problem yo...
- by Vas Eldryn - at 2013.01.24 22:01:00
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160. New NPC AI, how about no? - in Missions & Complexes [original thread]
Bedlin wrote: Sam Korak wrote: Ok you guys know what, I'm with you on this. Make the NPC dumb again please :) Welcome to the party, glad to have you. Could you please elaborate on what problem you ran into even if it's a repeat and offer ...
- by Vas Eldryn - at 2013.01.24 20:30:00
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